Emotional LayerMML-2

Version v2.0

Definition

An episodic response triggered by blocked goal progress, organizing persistence, increased effort, or strategy switching; may spill into anger when obstacles are attributed to an agent.

Mechanism

Goal-progress monitor detects blockage; effort system intensifies or switches strategy; anger pathway activates if obstruction is agent-attributed.

Trigger–Appraisal–Function

• Trigger: Blocked progress toward a valued goal.
• Appraisal: “I should be advancing, but something blocks me.”
• Function: Increase effort, switch strategies, or remove the obstacle.

Observable Output

• Persistence spike or strategy switching; repeated attempts.
• Irritability toward blockers; may turn into anger if agent-attributed.
• Attention narrows to the bottleneck; reduced flexibility under strain.
• Somatic: restless activation; tension.

Episode Profile

Onset: minutes. Peak: builds with repeated failure. Duration: minutes–hours. Recovery: resolves with progress or disengagement; can flip into anger or boredom. KEY METRIC: time-to-strategy-switch; escalation probability.

Dysregulation Risk

Rumination on blockage; stuck persistence without strategy change; blaming cycles.

Change Potential

Regulation Trainability = High. Susceptibility Shift = Medium–High (skill, tools, feedback structure).

Empirical Anchor

Frustration-aggression hypothesis (Dollard et al., 1939; Berkowitz, 1989); goal-blockage as appraisal (Lazarus, 1991).

Citation

APA

Human Elements System. (2026). Frustration (HES Passport E008, v2.0). hestable.com. https://hestable.com/passport/E008

BibTeX

@misc{hes_E008, author = {{Human Elements System}}, title = {{Frustration}}, year = {2026}, note = {HES Passport E008, v2.0}, howpublished = {\url{https://hestable.com/passport/E008}} }